Lae zel battlemaster build reddit. Asterion makes a good bard/rogue.
Lae zel battlemaster build reddit Similar to what you have going on, but it’s for embracing shar. The verbiage in the feat has the bonus action ability listed first, before any mention of two handed weapons. I have her setup as very much a 2H Fighter with Shield reaction + infinite battlefield mobility, rather than using her as a hybrid caster. Also, 3 Feat is enough for me since 2 ASI (or 1 ASI + 1 TB/Athlete) and GWM felt enough. It hasn't worked even once! Riposte is nice though. This is was written specifically for Lae'zel, or a Gith Tav, because the Gith get access to what seem to be the best swords and misc bonus actions and because I have become a proponent of Bae'zel. Lae'zel (Battlemaster 12 with her legendary sword) Astarion (Battlemaster or Champion Fighter 8-9/Thief Rogue 3-4) using either dual hand crossbows or dual stat stick melee weapons. P. Depends if you want to tap into a gish style build where you use spells and swords, or a full battlemaster build. . I'm doing a run with Lae'zel (Battlemaster/Berserker as my only companion as a Githyanki Light Cleric of Vlaakith (was Lathander for light RP but wanted more interaction with Lae'zel) Open Hand Monk. Using Titan String and the strength club, not even taking potions. I just can't because her whole story revolves around a sword but just replace the Feat Magic Initiate for something else sense she has Githyanki Psionics: Jump. So the strength barb gets hit slightly more often, but the unarmored barbarian should get hit exactly as often as Lae'zel. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and Subreddit dedicated to the creation, sharing, and helping others with their character or party builds for Baldur's Gate 3 by Larian Studios Members Online Chared945 If for whatever reason you want to play a petless archer early on, just go pure DEX Battlemaster and respec later. Plus the level 12 cap hits EK pretty hard, cutting it off just before level 3 spells. Wanted to ask opinions on how people build her from a lore friendly standpoint. It's going to be one of your party's carries: therefore, while not strictly necessary, this build would like to consume Hag's Hair, and in general, it benefits from funneling powerful items. I think battlemaster is better, but I have not tested it myself yet. What are some cool two-handed melee frontline builds for her ? A community all about Baldur's Gate III, the role-playing video game by Larian Studios. More damage is great but you won’t get as much damage off of you drop your weapon, or have to dash to your target, or just get downed from taking too many hits. Bae'zel slightly more because her arc is huge in terms of character development, but I use both; Karlach as a Barbarian Berserker and Lae'zel as a Fighter/Rogue that dual wields hand crossbows. Or whenever you reapply hex. I have a different build I’m working for Shadowheart, I’ll be presenting either this week or next. We would like to show you a description here but the site won’t allow us. Simple Battlemaster (disarm, menacing) with great weapon master feat + best 2h weapon you have + getting strength to 20 will work fine enough for Tactician. But in both cases, the barbarian is raging and as such takes half damage from basically everything, whereas Lae'zel will take full damage on the cases she gets hit. Compel Duel forces them to attack the Paladin. Since I do psychic damage with melee, I don't need to sacrifice an action or turn to apply a debuff to enemies. Precisely. Hey if you wanna bring a fighter consider bringing lae'zel. I always headcannon that the Warhammer ( I also use Chargebound Warhammer but buffed with the dragonborn glaive special ability for an extra d6, which is affected by Savage Attacker) is a "great weapon" because your EK is weilding it. For Shart you could do Way of Shadow monk, or a Gloomstalker ranger/cleric multiclass to lean into the Dark Justiciar aspect more. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. It needs Long rest for recharge, but having opportunity to slap one more time (3 per long rest) is nice. She uses medium armor, though I don’t know if light armor would be a better option. the only reason these gloves sentinel is not great in bg3 (even in tabletop it's a niche one unless you're doing the popular sentinal/polearm combo that is bugged i bg3. I started with 16 str, 16 con, and 15 wis, with an 8 int. Complicated builds that rely on broken damage mechanics like TB are beneath the dignity of one from Crèche K'liir. Lae’zel I built as a 11 Battlemaster / 1 war cleric, Shadowheart as pure Tempest cleric. I started Ranger and into act 3 now I've tried 7 Ranger/ 4 Rogue and 7 Rogue / 4 Ranger (not quite 12 yet) , honestly they weren't too different. Lae'Zel is an awesome companion that seems to have a ton of different build paths. You should start with 16 intelligence and your first ASI should be +2 intelligence. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. I had a solid Lae'zel EK/Wiz build that paired the Strange Conduit Ring and the Band of the Mystic Scoundrel with the Braindrain Gloves and several psychic riders, and used the Resonance Stone to give enemies psychic vulnerability. I think as a pure fighter, 3 attacks with GWM and a baller sword is pretty strong The Eldritch Knight is a badly designed class in 5e. And yes, Battlemaster Lae'zel is very viable. I want Lae'zel to be part of my next tactician playthrough but, last run, I played her as monk (very fun). That is intended, actually. Gale: I don't remember. There certainly are some synergies, and from what I heard, Larian removed the spell school limitation from what spells you can choose. She is my main fighter/tank and I want her to be dual wielding. I wish Bladesinger was in the game. Do you want the battlefield tactiton with Lae'zell going the Battlemaster route, or do you want to be leaving a messy trail of blood and entrails with Karlach as a barbarian? Both of them should be good at shoving people off of cliffs, which is always fun. ) Now, I specifically recommend using this on Lae'zel (or a custom Githyanki character) because of the ability Githyanki Psionics: Jump. Currently running Gloves of Power from way back in goblin camp. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. I have had a Battlemaster with me for 3 playthroughs (Lae'zel/Tav/Lae'zel) and never ran out of Superiority Die so you can do that with the only restriction being your Health. Hope you like it I tried my best all things considered. This ability costs an action, and in exchange you can jump 3x as far that turn. You can make a tank build, but Paladin, Barbarian and even Abjuration wizard do that better. Obviously I'd like her to wield the Silver Sword of the Astral Plane, and wear whatever the most lore friendly armor is. 11 EK with 1 level dip into War Domain Cleric is IMO perfectly viable and is what I'm currently running in honor mode for Lae'zel. Anyway, this is just my opinion on how to get the most out of the headband. Champion is the least powerful fighter sub-class. At 4 you can bump Lae'zel's STR to 18 and her Dex to 14 which makes her more likely to hit, deal more damage when she hits, more likely to succeed on her shove attempts/resist enemy shove attempts, maxes out her AC in medium armor, increases her initiative rolls, and increases her odds to succeed against enemies spells that require DEX saves. Personally, my planned path for Lae’zel is (assuming I don’t find an item that boosts my STR to 20+ in which case I’ll respec): 4: Heavy Armor Master 6: STR + 2 Oct 25, 2024 · Basically what the title says. The origin character's class dialogue isn't special from what I can tell, I assume it's just the normal effect of having an extra dialogue option once in a while (When you're actually controlling the origin character and using them for dialogue). And since Gith stuff does psychic damage, stacking related items and effects snowballs. If you’re new to the game however, BM (ranged or melee) is a simple a powerful build. Though I could see him as a fiendlock with Raphael as his patron for your head canon. Thematically she should be an eldritch knight, however I typically like to build her as a battle master that stays close to my main caster to disrupt/kill enemies that get too close. You can also skip the knock Prone one if you don't have melees who can make use of that. For a while now i have had lae zel on the team as a battlemaster and thought it would be more fun to build her like a gish (as she is gith) What would be thematicaly (and most fun) way to build her to achive that? Lae'zel is definitely a fighter. Second it dosen't take op items to build. Personally just find them more useful in Melee, where you can make use of Riposte, for example. Oct 25, 2024 · This is my RP choice for Lae’zel in early game. Honestly, for a gish Lae'Zel I feel going multiclassed Fighter / Wizard should give better results. No spoilers please, but I've reached a part in the story where I believe it would be thematic to respec Lae'Zel as a Fighter/Monk multiclass. Asterion makes a good bard/rogue. I liked the irony of these two hitting it off. I tend to run Lae'zel on strength elixirs mainly because the game has a consistent supply of them early through Ethel. Unless there's a specific ASI or feat you wanted) Lae'zel - I can see myself going either way with Battlemaster/EK, will see what my party is actually missing Halsin - has to be Moon, I mean, he is one bear of an elf /laugh And fill his spell kit with healing spells since he is supposed to be a renowned healer as well Shadowheart, Minthara and Wyll already have locked in subs ofc. I'll end up taking GWM as the lvl 4 feat. Level 3: make her a battlemaster. I like this because it seems pretty strong, with some good potential for burst damage. Astarion - he's sassy, he's stabby, and he has slept with thousands. I'm on my first playthrough and I didn't pay too much attention when leveling up. There are pluses and minuses to both. That’d give you lots of feats/asi (four) and two bonus actions for off hand swings. I personally won’t go for Polearm Master just because it doesn’t fit the kind of fighter I want to build, but any 1 of these alone or combination of them is really good. It hits hard, every turn, and being a short rest build, it goes on hitting hard forever. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. I run Battlemaster on Lae'zel. Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. So although I agree that just doing throw build is better because throwing shit is op. My lae‘zel is a monk fighter rogue TB and she slaps super hard. I think 11 battlemaster with great weapon fighting style + 1 war priest of vlakkith makes sense to me since she's not really shown to use her psionic stuff over the other githyanki. Sword Bard and that's a hill I'm willing to die on. I've tried both Lae'zel and Astarion and Lae'zel puts out more damage by level 3, and way more damage at level 4. If you haven't already, try Tripping Attack to knock your enemy prone as your opener that leads you into three more attacks (normal second attack with an Action Surge) with advantage. It seemed like a waste of a turn for other characters. Lae’zel makes a really good/convincing Paladin for sure. Level 9 Gloomstalker/Assassin - Pretty basic build not really optimized. The run would be as follows: The theme of the run is redemption. If someone can help me number equipment (from weapons, rings, gloves, armor, helmet, etc.
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